When Noct changes speed, his party members will too, naturally. It's all in the animation.
A red gauge appears when enemies are close. Encounter gauge. Then battle starts and it disappears (There's also an audio cue that kicks in when the gauge appears).
Lock-on is in of course. There's also an auto lock. When the red encounter gauge fills, battle starts. You can run before it does.
The current monster won't attack on its own. If you attack it though, it'll become hostile.
Triangle button is assigned to abilities, but it uses MP. Abilities tied to weapons.
Defending uses MP, abilities use mp, so keeping track of your mp use is extremely important in XV.
When the blue particles appear and you dodge, that means you're using up MP. MP can completely vanish if you're stuck in a sticky situation.
His two party members just helped each other while they were trying to move Noctis into a specific position. Killing this monster gets you Meat for cooking at camp.
Even within the same monster species, they come in different physical sizes, and even sometimes have different move sets.
>>1069 Sometimes the enemy flashes. When it flashes, the following attack is gonna be real fucking strong. It's also a chance to counter.
After parrying, partner attacks can kick in automatically.
As your party grows closer, new partner moves are unlocked while they talk at camp etc.
They basically found a super strong version of the monsters they were just fighting. The queen. HP/MP recover automatically, but it's slow.
Apparently you can't dodge this enemies attacks, so he's gonna put everything into power/damage dealing.
You can change weapons mid-battle by jumping right into the menu. For example you want a different skill, so you swap out.
Behemoth Smoke Eye is one of the big bosses in the demo. Finding hints of where he went, and looking for him. AKA: big foot steps.
You can set your destination marker , making it easier to navigate there.
The blue shiny things on the environment are items you can pick up, some of which can be traded for cash. Though he's a prince.
The goal of the demo is to get enough money to get their car back. They gotta fix the car.
Beating Smoke Eye gets you a fair chunk of cash cause he's kind of a badass. They won't show any more of the main quest line.
Your party members will point stuff out, say they wanna go places etc. They serve to point out that optional stuff organically.
Night time! It's super fucking dangerous. Goblins! They're typically only in dark areas/dungeons, but they come out at night.
Night time enemies have a lot of status inducing attacks.
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>>1054 the fastest way to grind is by using the zora boomerang game. you literally don't have to move from one spot. go there as soon as you get the giant's mask, and you'll get 5000 in five trips max.
>As previously reported, Hyperdimension Neptunia Victory II spans across three dimensionsâ€”Zero Dimension Neptunia Z: Ragnarokâ€™s Goddess at the Edge of the Cliff, Hyperdimension Neptunia G: Gold Bellwetherâ€”Gamindustriâ€™s Existence Transformation, and Heart Dimension Neptunia H: Trilogy Final and Thus into the Legend
I suppose VII will be the final main Nep game, huh? Or is it one of those franchises where they can continue as long as they want (whether its following the continuity, reboots, or neither)?
>>1038 They could probably keep it going on for as long as they like or until they just get tired. From what I've played in Re;Birth 1 the series isn't one sprawling epic, heck sometimes it feels like there isn't that much of a plot since it really isn't all that focused.
>>1039 Which game was that for? Because since I only got into the series the fact that they wanted to make this a trilogy is news to me.
>playing Taz 2
>at the beach thing with ice boomerangs
>gotta get to the submarine
>fucking sharks in the way
>get to sub
>gotta kill sharks in sub
>fuck this shit.jpg
I have always had an unrational fear of the open ocean
>Werenâ€™t too keen on using Wii U GamePad motion controls for the forthcoming Star Fox title for Wii U? Well, thereâ€™s some good news according to Game Informer. The latest edition of the magazine says that while the game features motion controls youâ€™ll still be able to play it in a traditional manner. The US magazine says â€śPilots can control the game either with their GamePadâ€™s analog sticks or motion control.â€ť
>â€śNintendo is planning on bringing Fox Mcloud out of retirement for a new entry on the Wii U. Fox will be able to fly his Arwing and seamlessly transform into a tank during certian sequences. Pilots can control the game either with their Gamepadâ€™s analog sticks or motion control. The game was very early in development and looked admittedly rought the last we saw of it, but weâ€™re hoping Fox gets the new, grand adventure he deserves.â€ť
to see it.